#import "head.h"

#define VERTEX_COUNT 60

@interface SpriteGameArrowPreline : CCSprite
{
	/*OpenGL*/
	GLubyte indexArray_[VERTEX_COUNT * 2];
	GLfloat vertexArray_[VERTEX_COUNT * 2];

	TMVParabolaData parabolaData_;
	bool active_;
	CGPoint basePoint_;
}

@property (nonatomic, readwrite) bool active;
@property (nonatomic, readwrite) CGPoint basePoint;

- (id)initSpriteGameArrowPreLine;
- (void)draw;

- (void)SetParabolaData:(CGPoint)StartSpeed;

@end